QR Code
 Download on the App Store ↗
Development Log · 2001—2026

DelquiwaRemaking a 10 KB mobile game, 25 years later.

Japanese title: デルクイワ

In 2001, I made a small online battle game for Japanese feature phones. I never forgot its underlying idea. In 2026, I brought it back to life on the iPhone. This is not simply a description of the finished game. It is the story of how it came back.

Solo DevelopmentiOSOnline RankingAbout 5 MB
25 YEARS LATER
01 / ORIGIN

It began in a 10 KB world.

In 2001, I created the original Delquiwa for i-mode feature phones in Japan. The entire application had to fit within just 10 KB. Players planted life across a small territory, grew forests and cities, and competed against one another online.

I ran the server from my own home, and the game was available only in Japan. At the time, simply connecting to another person's territory from a mobile phone—and watching an online ranking change—felt new.

The game server was my own personal PC, so it would frequently go down while I was away at university. I simply could not afford to rent a server at the time.

There was another reason online multiplayer mobile games were so rare: mobile data was not available for a flat monthly fee. Users paid ¥0.3 for every 128-byte packet they transferred. Every connection had a visible cost, so an online game had to be designed with both application size and communication volume in mind.

Furthermore, mobile data speeds at the time were only 9.6 kbps. Communication cost money and took time. In an environment like that, creating a networked multiplayer game at all was fairly crazy.

The technology and the devices had changed. The pleasure of filling a tiny territory and competing with someone unknown had not.

Twenty-five years later, I decided not to preserve the game merely as a memory. I wanted to rebuild it in a form that could be played on a modern device.

I bought my first MacBook and began learning Swift. I was only about halfway through learning the language when I noticed an AI tab. I asked the AI a coding question—and was astonished when it simply began writing the code for me.

Even in 2026, I could not leave every part of the project—including the server side—entirely to AI, but development that would probably have taken me about a year was completed in around a month. The experience was exciting, but the speed of the evolution also frightened me. It made me feel that the number of applications in the world was about to grow explosively.

02 / THE GAME

Game features.

🌱

A 10 × 10 Territory

Tap the board to plant sprouts. They grow in real time, gradually transforming the landscape of your small territory.

🏆

A Global Ranking

The original was limited to Japan. In the remake, players around the world share one ranking, with the top 300 recorded.

13 Types of Attack

Bombs, bicycles, monkeys, cars, airplanes, lightning, and more. The ability to interfere with other territories remains part of the game's character.

🍅

Food Collection

Collecting ingredients makes new food evolutions possible: a tomato becomes a can, and a can may lead to pasta. Some discoveries are exceptionally rare.

🕹️

10 Mini-Games

A collection of small games to play while waiting for more sprouts, each offering a different rhythm from the main territory.

🍁

Seasonal Landscapes

Spring, summer, autumn, winter, Halloween, Christmas, New Year, and Lunar New Year bring the passage of time to the tiny board.

03 / TIMELINE

Built in a little over a month, then refined in public.

2001

The Original Delquiwa

Created as a 10 KB i-mode application. I ran the server at home and implemented planting, growth, and attacks. Players viewed the rankings on a website.

June 23, 2026

Delquiwa 1.0.0 Released

The iPhone remake arrived on the App Store 25 years later, built around an English interface and released worldwide.

Version 1.1

Adding Premium Membership

I added a membership that provides 30 sprouts each day.

July 2, 2026

Food Collection

Ingredients, evolution recipes, rarity levels, and the ability to view other players' collections gave the game a new long-term objective.

July 4, 2026

Version 1.2.1

Design and bug fixes were followed by five additional mini-games, bringing the total to ten, along with revised system requirements.

TO BE CONTINUED

A small app can still leave a meaningful record.

At about 5 MB, Delquiwa is smaller than a single photo. It may not be a grand success story, but I was able to bring something made by my younger self back into the world 25 years later. This page will continue to document what happens next.